Kinstruct


2026 
Student ProjectA 2025 SMU study found that 81% of respondents were open to end-of-life conversations, but over 51% had taken zero steps to actually prepare. Families want to have these conversations, but they don't know how or where to begin.

Kinstruct is a conversation kit that scaffolds legacy planning through play, shifting end-of-life conversations into a creative family habit. It offers a guided starting point for those unsure where to begin by simplifying the complexity of legacy into approachable themes. Through open dialogue, this kit encourages Singaporean families to take charge of their future, creating collective peace of mind, one conversation at a time.


Families want to have these conversations, but they don't know how or where to begin. This leaves them emotionally vulnerable and practically unprepared when it matters most.

To understand this gap, I followed a Research-Through-Design (RTD) approach by conducting semi-structured interviews and playtesting sessions with intergenerational family pairs (parents aged 50< and children aged 20<).


The Two Key Findings


Misalignment in Needs
Official tools like My Legacy SG focus on formal documentation, but Singaporean families instinctively want to start legacy planning by talking first.

Initiation Burden
Both the Parents and Children want to talk, but fear being disrespectful and overstepping boundaries. Nobody starts the conversation.

My design question became: 
How can design act as a neutral mediator to absorb the emotional risk of difficult topics such as end-of-life?




From my thematic analysis, three design objectives guided the evolution of the prototype:

Low-Stakes Interaction
Using tangible, physical components to externalise heavy topics.

Non-Linear Navigation
Families can choose their own entry point and exit whenever they need to. No pressure. No predetermined path.

Metaphorical Prompting
Bridging the gap between personal stories and formal legal action through carefully crafted language.

To dismantle the communication barrier further, I turned to the psychology of play. Sutton-Smith described play as a space that is "not real, but not not real"

It provides a safe psychological distance, allowing us to process difficult emotions without the pressure of a direct, confrontational conversation. But for play to work in a serious context, it has to be structured and respectful.





Process & Sketches

As this project’s research & developement process was quite extensive, please click here to see this project’s Visual Repository.